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00036 namespace Gecode { namespace Float { namespace Rel {
00037
00038
00039
00040
00041
00042 template<class View0, class View1>
00043 forceinline
00044 Nq<View0,View1>::Nq(Home home, View0 x0, View1 x1)
00045 : MixBinaryPropagator<View0,PC_FLOAT_VAL,View1,PC_FLOAT_VAL>(home,x0,x1) {}
00046
00047 template<class View0, class View1>
00048 ExecStatus
00049 Nq<View0,View1>::post(Home home, View0 x0, View1 x1){
00050 if (x0.assigned() && x1.assigned()) {
00051 if (overlap(x0.val(),x1.val()))
00052 return ES_FAILED;
00053 } else if (x0 == x1) {
00054 return ES_FAILED;
00055 } else {
00056 (void) new (home) Nq<View0,View1>(home,x0,x1);
00057 }
00058 return ES_OK;
00059 }
00060
00061 template<class View0, class View1>
00062 forceinline
00063 Nq<View0,View1>::Nq(Space& home, Nq<View0,View1>& p)
00064 : MixBinaryPropagator<View0,PC_FLOAT_VAL,View1,PC_FLOAT_VAL>(home,p) {}
00065
00066 template<class View0, class View1>
00067 Actor*
00068 Nq<View0,View1>::copy(Space& home) {
00069 return new (home) Nq<View0,View1>(home,*this);
00070 }
00071
00072 template<class View0, class View1>
00073 ExecStatus
00074 Nq<View0,View1>::propagate(Space& home, const ModEventDelta&) {
00075 if (x0.assigned() && x1.assigned()) {
00076 return overlap(x0.val(),x1.val()) ? ES_FAILED : home.ES_SUBSUMED(*this);
00077 }
00078 return ES_FIX;
00079 }
00080
00081
00082
00083
00084
00085 template<class View>
00086 forceinline
00087 NqFloat<View>::NqFloat(Home home, View x, FloatVal _c)
00088 : UnaryPropagator<View,PC_FLOAT_VAL>(home,x), c(_c) {}
00089
00090 template<class View>
00091 ExecStatus
00092 NqFloat<View>::post(Home home, View x, FloatVal c){
00093 if (x.assigned()) {
00094 if (overlap(x.val(),c))
00095 return ES_FAILED;
00096 } else {
00097 (void) new (home) NqFloat<View>(home,x,c);
00098 }
00099 return ES_OK;
00100 }
00101
00102 template<class View>
00103 forceinline
00104 NqFloat<View>::NqFloat(Space& home, NqFloat<View>& p)
00105 : UnaryPropagator<View,PC_FLOAT_VAL>(home,p), c(p.c) {}
00106
00107 template<class View>
00108 Actor*
00109 NqFloat<View>::copy(Space& home) {
00110 return new (home) NqFloat<View>(home,*this);
00111 }
00112
00113 template<class View>
00114 ExecStatus
00115 NqFloat<View>::propagate(Space& home, const ModEventDelta&) {
00116 if (x0.assigned()) {
00117 return (overlap(x0.val(),c)) ? ES_FAILED : home.ES_SUBSUMED(*this);
00118 }
00119 return ES_FIX;
00120 }
00121
00122
00123
00124 }}}
00125
00126